SakeTami
Kit

Kit

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Kit posts

πŸ‘— Devlog: Making summer

Hi guys!

The summer/beach special is in progress and I’m planning to release it next week. Despite it's a bit late, it's still technically summer, no joking. Btw the whole season was rainy ...

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πŸ›  Dev log, MacOS & Discord

Hi guys!

A bunch of Saturday updates for you.

1.

I've finished with bondages for now. Pretty happy with the result. 

At first I wanted to add a kind of stick for her le...

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☠️ How to publish your game on Steam

Hi guys!

As you know, I planned the post about Steam since the 1.5 release. It was postponed a few times, so I could include more interesting details. Aaand I got the latest update recently: ...

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🍭 Devlog: itch, steam, bondages and Linux!

Hi guys!

Happy to say that itch.io got their indexes back, so most of the games are back to life. No donations option for free projects and they say they're looking for new payment options to...

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πŸ“ˆ v1.6 plans

Hi again!

Now to the good news.
The poll has ended and the votes are calculated. 

The 1st thing I'm going with after bondages is… e-stim update, which was heavily upvoted by e...

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⚠️ NSFW witch hunt

Hi people!

As you might know a large anti-porn campaign has started last weeks on major gaming platforms. For those who know nothing a short review is available on 2025-07-26 15:27:06 +0000 UTC View Post

πŸ“Š v1.6 voting

Hi guys!

The Steam page is still being reviewed, so I decided to postpone the post about it.
However I’ve finished sorting my tickets (again) so it’s a good time to decide what to do n...

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πŸ“’ 1.5 goes public!

Hi guys!

The public version on itch.io was updated with v1.5.1! 

Trendies, free subscribers an...

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❓ MyJLC F.A.Q.

  • Some body parts are white, is it the censored version?

Yes, it is. Kind of an additional protection layer from minors.
However you can go to game settin...

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πŸ“‹πŸ­ v1.5.1 & collecting ideas

Hi guys!

I treacherously spent this week finishing some things I wanted to add to v1.5. So a few more bugs fixed, a few more candies are added for your eyes!

  • Attaching wearable ...

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πŸŽ€ v1.5 early access

Hi guys!

We’re finally here – a new version is open for early access. As for me, I’d like to polish it a bit more: to fix a few more minor bugs, to add some more shine here and there. B...

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πŸ”§ Dev log: polishing and bug-hunting

Hi guys! 

I’m already polishing things, adding minor improvements and fixing bugs. I still have some debts remaining (mostly related to chest update), but let’s say v1.5 is already i...

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πŸ“‹ Future plans (Discord)

Hi guys!

Small dev log update first. 

This week I mostly finished the sex machine: added proper animation syncing and fixed some animation issues here and there. My tester says ani...

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πŸ“’ Dev log: a slice of life

Hi guys!

The sex machine is on beta. It's very raw for now and missing some key fixes. Just I didn't want you to wait any longer. Ironically, I expected the sex machine to be the smallest fea...

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πŸ•Ή Dev log: Sex machine thoughts

Hi guys!

Sex machine is in progress. I didn't expect it to take so long, but I want to make it cool and that takes time (as usual, suddenly). However I already finished with the design, made ...

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πŸ‘… Dev log: kissing and licking

Hi guys!

I’m happy to announce that beta is updated with a mouth toy. There are still some details to polish, but I like it in general. 

The new toy is available on a separate bu...

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πŸ’­ You didn't know that Lolly is a bad word

Hi guys! 

I was working on the mouth toy for you this week. It's basically ready and now I'm adding effects to make it more lively and special. So I expect it to be released on beta next...

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βš–οΈ Dev log: mechanics update

Hi guys!

As I said this week I switched to game mechanics update, mostly focused on how major stats work.
The update is already on beta. The main idea was to make the player's strategy mo...

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πŸ”Ž Dev log: Chest update

Hi guys!

The last 2 weeks were mostly spent on reworking chest structure. Recreating bones, body animations and re-rigging from scratch a large set of clothes: from bras to skin marks and tat...

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πŸ“ˆ v1.5 plans

Hi guys!

The votes are calculated.

2025-04-26 11:19:03 +0000 UTC View Post

πŸ“’ Anniversary update went public

Hi guys!

The anniversary update went alive on 2025-04-19 12:39:26 +0000 UTC View Post

πŸŽ‚ Lolly is celebrating 1 year!

Hi friends!

Today is an important day for me. This day 1 year ago I clicked the β€˜publish’ button and shared my work with the whole world. It was exciting and anxious, as I had no idea wha...

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πŸ“Š 1.5 voting

Hi guys!
I have resorted all my notes and tickets and tried to compile options for the next major release.

I'm happy my View Post

πŸ’‘ You didn't know: adding sound effects is a challenge

Hi guys!

Let's talk today a bit about how MyJLC was developed. 

V1.0 brought many challenges to me. I imagined it would be difficult to make complex animations, real time controls,...

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πŸ“‹ Collecting ideas

Hi guys!

Release went well and nothing seems to break down (I was really anxious about it). Also I got some server access statistics, so I can share it now, just for fun. BTW it appears that ...

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πŸ“’ 1.4 goes public!

Hi guys!

The public version on itch.io is updated.

The perfectionist inside o...

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πŸŽ€ v1.4 early access

Hi guys!

This day has come – v1.4 is open for early access. This update is quite an unusual one. I had to dive deep into infrastructure, built my own game server, worked a lot with multiple...

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πŸ”Ž Dev log: v1.4 testing has officially started!

Hi guys!

One more personality was delivered on beta. Welcome chatgirl (working name β€˜quickie’)!

Want to say this one was the most difficult for me. The main id...

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πŸ‘™ Dev log: new looks

Hi guys!

4 new looks are added to beta this week.

Not sure what to add here, as 1 picture beats 100 words, and 1 game session beats 100 pictures in our case =P

2025-03-01 16:34:40 +0000 UTC View Post

😎 Dev log: Tomboy?

Hi guys!

This week's update is already on beta. 

It includes a large bunch of fixes, mostly for the updated talks

  • text animation tweaked for better readability,

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